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Castlevania has always had a Western-influenced design, not only in setting, but in character models and the design of its protagonists. It’s even jarring playing Rondo of Blood, the game which came before Symphony. If you have ever played a Castlevania game pre- Symphony you are bound to have noticed the huge change in art direction. I’m not saying I’m not fond of the game, but there big flaws that shouldn’t be ignored.īefore I dig into the huge flaws with the game I want to soften the blow by talking something that is almost universally agreed to be objectively good and which has stood the test of time, the pixel art and overall art direction. Castlevania Symphony of the Night was incredibly innovative for the time, but looking at it objectively now it leaves a lot to be desired. Symphony is considered by many to be not only the best Castlevania game, but one of the best 2D side scrolling games ever, but is it really? As someone who has played Symphony of the Night multiple times I can with confidence say, no. The game created one half of the subgenre of Metroidvania, revived interest in the Castlevania franchise, and set a decade-long precedent for the games that followed. The legacy of Castlevania: Symphony of the Night cannot be overstated. Games that are in desperate need of…a Second Opinion. Games that everyone always makes the exact same comments about. Games whose actual qualities have been buried in a narrative, whether good or bad. Games that everyone has an opinion on, regardless of whether they’ve played them or not.
Symphony of the night mods series#
This is a series about games EVERYONE has heard of. This is not a series about games you haven’t heard of. Guest writer Nathan Terencio tears into one of his favorite games ever.